But It's important to note that it also contains the moral ambivalence and violence of those kinds of shows. On top of the great gameplay (and regardless of the retro pixel graphics), the strength of the writing, music, and vocal performances gives the game the emotional weight of a well-written cop drama. Puzzles and item usage are cleverly designed, and solving puzzles requires as much technological manipulation as conversational finesse. Whether gathering clues as a detective or hacking a security system as a genius slacker, this process is both challenging and exciting. Better yet, its visionary, sometimes brutal concepts remind us of The Matrix-like excitement of '90s-era cyberpunk.Īpropos of a game created in the Internet age, most of Technobabylon's gameplay involves information gathering. The story woven is a clever mix of humor and grit that asks more than one morally difficult question. This skillfully executed and poignantly written point-and-click adventure manages to examine a range of socially relevant themes while being thoroughly entertaining. Technobabylon is a rare example of the serious, thought-provoking video game. Language is mild with uses of Damn, (some times with "hole"), SOB, and really silly sounding use of "Nuke" in place of obvious intended F words (Get nuked, nuke yourself, ah nuke it). There is also a level that requires the player to buy narcotics to drug another character and another where a character sees horrifying visions under the affects of a hallucinogen. There are also relatively tame sexual references such as one to a "sexbot" and addicts doing degrading acts to gain entry to a club. Other violent scenes include a bombing that leaves charred and bloody corspes, gruesome mutilated naked bodies hanging from meat hooks at an "Exotic" resturaunt (while pixelly in design, genitalia and posteriors are vaguely recognizable), a decapitated body with blood on and around it, a bloody engineer crushed by an elevator, mooks shot with bloody results and tamer violence involving tasing wet enemies, a simulation/ recreation of a nuclear event from the game worlds history, a strangulation and a character about to freeze to death. We later see the deaths happen in a flashback including a bloody shot to the head and a disembowelment (while the act itself is off screen we see blood and organs plop to the floor as it happens). A gruesome crime seen with a bedroom with dismembered body parts and a bloody body in a hot tub. There are violent scenes such as a man falling to his death with bloody and even bony results. The pixel art is surprisingly realistic and the writting makes them feel even more human. Granted like many video games the sequel hook is quite shameless but welcome here.Īs for the content. However as a whole TB is a good 4 hour ride that holds your attention with its interesting themes and makes you have hope a sequel can look even deeper into this world. Altho the villian motivations could have been more fleshed out and aspects of dangers of net addiction and all seeing technology could have been explored with more depth, and puzzles leave some to be desired. Gameplay here is minimal but fairly clever and the story has well written characters and dialogue, as well as a convincing ambiance and good but subtle music. Technobabylon is a throwback to point and click adventures of old.
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